Casey’s Config v2 (CAL compliant)

Posted by ePlus on 17 October, 2008 at 23:12 pm

After not playing CS:S for over a year I decided to re-install it as I felt the urge to get some headshots! ;)

Obviously I don’t have a top of the range graphics card so I have to use what I have. Which in this case calls in for some improvisation in the form of tweaking the graphics of the game and other options to get a better performance and a higher FPS.

The changes are not even noticeable - no need to worry

Anyhow, copy the below code, open Notepad save it as autoexec.cfg and put it in your C:\Program Files\Steam\steamapps\YOURUSERNAME\counter-strike source\cstrike\cfg

Oh yeah you might also want to read Optimize Counter-Strike: Source at the bottom there, more tips. Good luck! :D

// Casey’s Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section
// Modified slightly by ePlus to suit his needs - tweak to fit your setup

//_Set Netcode vars_
cl_cmdrate “66″
cl_interp “0.01″
cl_interpolate “1″
cl_lagcomp_errorcheck “1″ // Disables lagcompensation error checking, only needed if you’re having any registration/loss/choke problems.
cl_lagcompensation “1″
cl_smooth “1″
cl_updaterate “66″
rate “20000″

//_Set MP vars_
mp_decals “200″ // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors “0″ // Disables the rendering of ingame “monitors” which contain 3d rendered images.
cl_ejectbrass “0″ // Disables brass ejection
cl_forcepreload “1″ // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable “1″ // Enables phsyics props.
cl_phys_props_max “50″ // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable “1″ // Disables ragdoll.
cl_restrict_server_commands “0″ // Compatible/needed with serverplugins
cl_show_splashes “0″ // Disables water splashes.

//_Set Render vars_
r_3dsky “0″ // Disables the rendering of 3d sky boxes.
r_decal_cullsize “9999″ // Any decals under this size are not rendered.
r_decals “0″ // Disables decals.
r_drawbatchdecals “1″ // Enables the rendering of decals in batch.
r_drawdetailprops “1″ // Enables the rendering of detail props.
r_drawflecks “0″ // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals “0″ // Models decals (i.e. blood).
r_eyes “0″ // Disables eyes in models.
r_lod “-1″ // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale “1.0″ // The transitioning power of LOD.
r_occlusion “0″ // Enables the Model Occlusion system.
r_propsmaxdist “100″ // Max distance at which props are rendered.
r_renderoverlayfragment “0″
r_rootlod “2″ // Base lod of the model in the memory.
r_shadowmaxrendered “32″ // Max shadows the game will render.
r_shadowrendertotexture “1″ // Rendered the shadow texture causing it to match the player model.
r_shadows “1″ // Enables shadows (Change be disabled for additional performance.)
r_teeth “0″ // Disables teeth in models.
r_waterdrawreflection “0″ // Disables the rendering of water reflections.
r_waterforceexpensive “0″ // Forces cheap water.
gl_clear “1″
props_break_max_pieces “0″ // Disables prop fragmenting

//_Set Materials vars_
mat_antialias “0″ // Disables the use of multisampling to smooth out edges.
mat_bumpmap “0″ // Disables bump mapping.
mat_clipz “0″ // Disables optimized Z-Buffer rendering.
mat_compressedtextures “1″ // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom “1″ // Disables bloom effects.
mat_hdr_enabled “0″ // Disables HDR.
mat_hdr_level “0″ // Double Disables HDR.
mat_mipmaptextures “1″ // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma “1.6″ // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip “2″ // Changes the resolutions of textures when they’re loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate “1″ // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular “0″ // Disables Specularity on objects.
mat_trilinear “0″ // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize “8″ // Sets the resolution of water distortion. Must be multiple of 8.
mat_vsync “0″ // Force sync to vertical retrace / V-sync

//_Set Violence vars_
violence_ablood “1″
violence_agibs “1″
violence_hblood “1″
violence_hgibs “1″

//_Set HUD vars_
cl_crosshaircolor “0″ // _green crosshair_
cl_crosshairalpha “999″ // _bright crosshair_
cl_crosshairusealpha “0″ // _enables adjustable crosshair brightness_
cl_crosshairscale “2000″ // Use to change crosshair scale, must have cl_scalecrosshair set to “1″
cl_c4progressbar 1 // _enables C4 progress bar_
hud_centerid “1″ // Centers player IDs
net_graph “3″ // Enables net_graph (Required in SS round)
net_graphpos “1″ // Adjusts netgraph position-set between 1 and 3.
cl_showfps “2″

//_Set Misc settings_
cl_downloadfilter “all” // Disables annoying pub sound downloads
fps_max “101″ // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality “100″ // High quality screenshots
r_3dnow “1″ // _enables 3DNow! instruction set_
r_mmx “1″ // _enables MMX instruction set_
r_sse “1″ // _enables SSE instruction set_
r_sse2 “1″ // _enables SSE2 instruction set_

clear
echo _Caseys Config v2 (CAL compliant) loaded_

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